Shortanomics Survival Guide

Welcome to Shortanomics! This guide explains how the game works, how each difficulty changes play, and the key systems you need to survive the pandemic economy.

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Core Loop

Difficulty Overview

Easy

  • Start with $35-$70 and earn $35-$90 per job.
  • Sickness chance: 1 in 5 (1 in 8 with masks).
  • Lose after 3 consecutive rounds without essential stock.
  • No shelter upkeep or robberies.

Normal

  • Start with $10-$30 and earn $20-$70 per job.
  • Sickness chance: 1 in 3 (1 in 5 with masks).
  • Lose after 3 consecutive rounds without essentials.
  • Shelter upkeep: pay $10 every 2 rounds or lose after 3 missed payments.
  • Optional laptop: lasts 7 rounds and boosts work pay by 40% (keep spare batteries to extend it).
  • Dessert: lasts 3 rounds and halves food consumption while stocked.
  • Store stock: essentials refill in batches of 10–15 units, non-essentials in batches of 2–5, refreshing every 2–3 rounds.
  • No robberies.

Hard

  • Start with $5-$20 and earn $15-$50 per job.
  • Sickness chance: 1 in 2 (1 in 3 with masks).
  • Lose after 2 consecutive rounds without essentials.
  • Shelter upkeep: pay $20 every 2 rounds or lose after 2 missed payments.
  • Optional laptop: lasts 7 rounds and boosts work pay by 40% (keep spare batteries to extend it).
  • Dessert: lasts 3 rounds and halves food consumption while stocked.
  • Store stock: essentials refill in batches of 8–12 units, non-essentials in batches of 2–3, refreshing every 2–3 rounds.
  • Robbery chance: 25% every 5 rounds, stealing a random item.
  • Victory arrives at Round 50.

Sickness & Medicine

Shelter System

Shelter is active on Normal and Hard difficulties. When a payment is due, the game attempts to deduct funds:

Store Stock

On tougher modes, shop shelves are limited. Plan purchases around these constraints:

Gear Synergies

Tips